Vector-Based FreeHand Stuff!
As far as 2D computer graphics seems concerned, pure pixel-by-pixel Painting is out. Vector-based art, though... that's the ticket.
Me, being occasionally a stuborn goat of a man, fought this trend for some time until finally being won over by the sheer obviousness of the technology.
Major perk: Not having to redraw stuff. Since you aren't really 'drawing' at all... you are actually putting down curves and lines and other sort of graphical equations that describe the shapes to be plotted on-screen. Which means, if you want to make something bigger, or smaller, or move it around, no erasing is required... you just move those curves, and there they go.
That 'Appeal To Lazyness' is something who's siren song I couldn't resist for very long. Or, maybe the Sciency part of my head just likes thinking 'I am drawing Math right now.'
Anyway, here are some small Vectory pieces I've put together... I hope they are of some visual entertainmentness!
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Tool: Freehand NEW!
This picture started as a fun little way of figuring out what my next D&D player character would actually look like. It went a bit beyond that... and this is the result.
See, when you've take a Half-Ogre, and a Gold Dragon, and they have a kid (don't ask how), and the kid grows up to a velatively heroic sort... well, this might be what a Quarter-Ogre-Half-Dragon Paladin might look like. Maybe.
Funny thing? The game he'll be in hasn't even started yet, and I don't actually know specifically what his back-story will be. So you all can sort of consider this picture... non-canon.
I like it, though. Well, most of it. The kids turned out kinda cute at least, I think. But enough is enough, and there are other things I should work on... so I'll pretend the lack of a landscape is intentional and just move on. Hopefully you won't hold it against me.
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Tool: Freehand
Whew, this one took a while... it is quite possibly the most ambitious piece I've tried in years.
I like it well enough. It could be better. I've got an odd mix of pride at a job complete, at least, coupled with a terribly prevalent dose of 'boy, people with actual skill could have done this so much better'.
But I ramble. (Or is that wallow? I dunno.) Anyway, the scene itself shows everyone's favourite Forestry Division Paladynian in a quite moment of contemplation.
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Tool: Freehand
Here we are with a sample of pictures done up, again for a Graphic Design Course, this time concerning Colour Contrasts.
And... um... I chose to show you another Black and White picture. Uh... sure.
Seriously, we are taking major Contrast here. The ultimate Contrast. As long as, well, you are in the same camp as I and claim that White and Black count as Colours.
That's my stance, and I'm sticking by it!
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Tool: Freehand
More Colour Contrasts! This one is supposed to evoke the 'Warm Versus Cold' Contrast.
Personally, I think I succeeded to some degree here. You may disagree at your leisure!
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Tool: Freehand
And, here we are with another Contrast. This one is basically the Contrast of Complementary Colours... those Hues that are diametrically opposed to the other on that magical Colour Wheel the Graphic Designers worship like unto some dark eldritch GOD.
Just kidding there, by the way... please do not cast unto me the evil eye! Oh dark Graphic Designers, cast not your multichromatic gaze of luminecent destruction upon me, for I could scarce bear the torment!
Anyway, this piece isn't too complex, but it IS bright! Don't your eyes just want to look upon it and take it the wonderful Primary-Colourishness of the whole affair?
Do not deny the temptation! Look upon my work and DESPAIR!
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Tool: Freehand
A little something here from a Graphic Design course I recently took. It primarily covered black & white design relationships, and I found it quite interesting to actually learn 'scientifically' why certain pieces of mine worked better then others.
I'm in the second section of it now, covering colour, and I think it'll be interesting to see what that has to teach me. As you may have noticed, my idea of a 'pleasing colour aesthetic' can differ greatly from that of normal people.
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