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3D Studio Max Artwork

Doing graphics in 3D has many advantages over the 2D stuff. For one, it can make your life a lot easier, since wonderful artistic techniques like Perspective can be largely automated. There are some down-sides, though, namely being that getting the computer to do the work for you involves investing, well, a whole heck of a lot of work into the computer first.

3D Studio Max (formerly from Kinetix, though it looks like they, like 90% of the rest of the planet, were acquired by Autodesk at some point) had some advantages over POV-Ray. This should perhaps go without saying, considering the fact that POV-Ray is free and my student discount copy of 3DS cost me more then 1 and less then 2 thousand dollars. Yes, that hurt as much as it sounds.

Best advantage? Meshes that you can grap a hold of and play with directly. POV-Ray is all largely text-based, so if you want to position, say, a sphere, you need to type in the X,Y,Z coordinates of that sphere, and if your positioning is off, you won't know until you render, see it being wrong, change it, and re-render until it looks right.

Primitive, yes, but I'll confess a certain fondess for the Text method anyway. (Luke = Silly, silly man.)

Anyway, enough rambling... some pictures! Enjoy!

Alien!

Tool: 3D Studio Max (NEW!)

As you might notice, browsing the other pieces on this humble site, faces aren't exactly a strong point of mine, be they done in 2D or 3D. Even when you are drawing ALIENS! (Run for your lives!) This one, though, I will confess to feeling some degree of amiability towards.

So, those bone ridges / crests on the face? Very tedious to do in any sort of 2D animation. In 3D? Well, easier, but it doesn't change the fact that scultping faces is *hard*, and what you think looks fine one angle looks ABOMINABLE another. This view, looks alright. Others? Don't ask. :-(

What we have pictured here is the in-progress face of a female Shin k'Dhaia. Goes by the human name Sanda Khasss. Long story short: ALIEN!!!

particulator

Tool: 3D Studio Max

Pictured here is the Paladynian Mark IV Particulator Rifle. Generally only found in the company of Defense Division Anti-Craft specialists or other Paladynians with a propensity towards over-compensation.

A bit of a militaristic pic to be sure, but what better way to play with metallic and glassy textures then to model a Science Fantasy weapon, eh?

planetarion

Tool: 3D Studio Max

What you are looking at here was actually a picture I had made for an online web-based game called Planetarion. Needing new artwork, they sent out a call for graphics, which I, newly involved with 3DS, tried my hand at. I got a couple of ships done before succumbing to the fact I just didn't have enough time to finish the rest AND survive University.

I'm still rather pleased with what I did manage to put together, though.

biosuit

Tool: 3D Studio Max

Ahh, the ubiqutous Bio-Suit. Well, ubiqutous for me, at any rate. Your results may vary.

I've done many graphical representations of the humble Bio-Suit throughout the years, but this one remains particularly liked... which is to say, I don't feel too much pain looking back at it. (Of course, such a statement implies that I've actually improved... which is not a point I'd wager money on...)

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